The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
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Edge
The pricing game • What’s the real cost of videogames in 2025, for both the people who play them and those behind the scenes?
QNTM entanglement • Videogames and literature collide in the search for new forms
Luna lander • Amazon’s cloud service is relaunching. Is this finally Luna’s moment in the sun?
PAGE VIEW • Japanese developer DeskWorks has us following a paper trail in its vividly realised Metroidvania
Soundbytes • Game commentary in snack-sized mouthfuls
THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else
DISPATCHES JANUARY
Trigger Happy • Shoot first, ask questions later
The Outer Limits • Journeys to the farthest reaches of interactive entertainment
HYPE • THE GAMES IN OUR SIGHTS THIS MONTH
Making an exception
TIDES OF TOMORROW • Confronting the consequences of other people’s actions
VALOR MORTIS • Napoleon blown apart
ROGUE POINT • A stripped-back co-op FPS from the team behind Black Mesa
DRAGON QUEST VII: REIMAGINED • Can a serious makeover preserve the original’s identity?
POLY FIGHTER • Fight like a Rogue
GLOOMY JUNCTURE • Finding hope in seedy alleys and dive bars
ROUNDUP
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#418 • VIDEOGAME CULTURE, DEVELOPMENT, PEOPLE AND TECHNOLOGY
STRONG MUDDY VIOLENCE • What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with' 80s flavour to spare? Toxic Commando has the answer
FOREVER WAR • From inventing the extraction shooter to finally reaching 1.0, the creator of Escape From Tarkov has refused to compromise on its original game-changing vision
COLLECTED WORKS CHARLES CECIL • From exploding lightbulbs to the Knights Templar – via Ron Howard and the Daleks
COUNTER-STRIKE • From university-dorm hobby project to Valve’s billion-dollar money factory
FAILBETTER GAMES • The industry’s finest sustainable storyteller shifts towards ‘fireside menace’
PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
ARC Raiders
Post Script • Directional input
The Outer Worlds 2
Post Script • Corporate flatter
SPECIAL EDITION! 2026 CALENDAR
Where Winds Meet
Lumines Arise
Wreckreation
Vampire: The Masquerade – Bloodlines 2
Hyrule Warriors: Age Of Imprisonment
Dead Static Drive
Possessor(s)
Forestrike
Once Upon A Katamari
Dreams • The would-be PS4 sleeper hit that never fully awoke to its potential
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THE LONG GAME • A progress report on the games we just can’t quit
#419 December 24