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Title details for Edge by Future Publishing Ltd - Available

Edge

Mar 01 2026
Magazine

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

Let’s go all in. What’s the worst that could happen?

Edge

Small packages • If short games really are getting more popular, why is it happening, and how do their developers make money?

Improvised fear • For Tim Oxton, nailed-down mechanics or design docs aren’t required for terrifying horror games

Cheat the rich • How history’s wealthiest man helped a small German studio discover its true identity

TEEN SPIRIT ANIMAL • Keeping the band together may be hard work with members this wild

Soundbytes • Game commentary in snack-sized mouthfuls

THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else

Dialogue • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt

Trigger Happy • Shoot first, ask questions later

The Outer Limits • Journeys to the farthest reaches of interactive entertainment

FOR PEOPLE WHO ♥ RETRO GAMES

HYPE • THE GAMES IN OUR SIGHTS THIS MONTH

Futureproof

ORDER OF THE SINKING STAR • Crossworld puzzle

MARVEL TOKON: FIGHTING SOULS • Assembly required

GANG OF FROGS • Spawn to be wild

MOVES OF THE DIAMOND HAND • A dice-driven journey through the wonders of everyday life

TENEBRIS SOMNIA • Pixel art meets live action in a horror of clashing styles

CURIOSMOS • Chart a path through the solar system, one comet at a time

ROUNDUP

SUBSCRIBE TODAY FROM ONLY £33.49

THE REBEL PATH • For Konrad Tomaszkiewicz, director of The Blood Of Dawnwalker, the future of RPGs lies not in ever-larger worlds but in the stories players skip, miss or abandon

combat EVOLVED • The creators of modern scrolling beat-’em-ups on the triumphant fightback of a fallen genre

COLLECTED WORKS GAVIN RAEBURN • The simcade savant with Dirt under his fingernails who made a habit out of revolutionising a genre

KINGDOM COME: DELIVERANCE II • How a niche historical RPG became a cultural phenomenon

LIZARDCUBE • Inside the French developer reviving some of the most beloved games from Japan

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Room for one more

Terra Invicta

Death Howl

Terminator 2D: No Fate

DuneCrawl

Unbeatable

TR-49

Perfect Tides: Station To Station

Splitgate: Arena Reloaded

Big Hops

Dogpile

Castlevania: Symphony Of The Night • How a change of direction for a classic series created half a genre

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THE LONG GAME • A progress report on the games we just can’t quit

#421 February 19

Formats

  • OverDrive Magazine

subjects

Languages

  • English